Personality Traits

By David Garrett February 13, 2024 Posted in games
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(Photo by Дмитрий Хрусталев-Григорьев on Unsplash)

“All models are wrong but some are useful.” — George Box, statistician

If you’ve ever participated in leadership training, worked for someone who was enthusiastic about leadership training, or been caught in the blast radius of a recent leadership training class, you’ve probably been subject to some sort of personality categorization exercise. The goal of these exercises is to help leaders and managers understand that humans aren’t a homogeneous species who respond identically to all forms of stimuli — and to do that they tend to break down humans into four, five, or even sixteen homogeneous types!

Of course, people don’t cleanly settle into four, five, or sixteen categories, but the idea that different people need different things is, unsurprisingly, quite useful. As a result, you’ll often see people swapping their Myers Briggs types (INFJs, unite!) or talking about whether they’re red, yellow, blue, or green.

Most personality models, though, are basically junk — created as thought experiments by overly clever people. One model, though, called the Big Five, has been developed and refined by scores of psychologists and personality researchers. It describes five personality traits which are common across cultures and which can be objectively rated from high to low.

Importantly, these personality types are primarily descriptive but are not predictive except in very limited circumstances. They can tell you how an NPC will view the world around them or move through their day, given a lack of strong external stimuli — but as any GM can tell you, PCs are the very definition of strong external stimuli!

The Big Five traits are:

Creating a full personality workup on every NPC feels like a bit too much prep for my tastes, so I’ve taken the Big Five traits and created a useful table filled with descriptive words that you can roll 1d6 on or simply use as a guide. Lower numbers describe someone with lower expression of the trait and higher numbers describe someone with higher expression of the trait.

1d6OpennessConscientiousnessExtraversionAgreeablenessStability
1Close-mindedIrresponsibleSolitaryManipulativeVolatile
2RigidDisorganizedReservedCallousJumpy
3KnowledgeableEffectiveSociableGruffPessimistic
4CuriousReliableEnergeticPoliteOptimistic
5ArtisticCarefulAssertiveThoughtfulResilient
6AdventurousSeriousGregariousGenerousCarefree
[^1]: Stability is an inversion of Neuroticism, which is how the trait is usually defined. However, to keep "low rolls equal low expression", I flipped it.

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